Topics: Comparison of two-digit numbers, estimation Materials: Fill the Stairs sheet, 2 ten-sided dice games game different colors Common Core: 1. Fill the Stairs requires the thoughtful placement of two-digit subjected in order from least to greatest, before all the numbers are known. Overall, it is a fun and compelling game that holds up after repeated playing.
This clever game requires the thoughtful placement of two-digit numbers in order, before all the numbers are known. Fill the Stairs is a game and fun game that holds up after repeated playing. Play the first game, you can play at a games with everyone together. Everyone gets a Fill the Stairs worksheet for each game. When you roll them both, you get a one- or two-digit number.
After every roll, everyone places the number that was rolled where they like on the stairs. The only rule is that numbers higher up on the stairs must be greater than all the numbers fun them. The best way to play is with everyone in one game using the same rolls, so everyone has something to do on every turn. Discuss strategies with the students. Can students find any potential problems with the proposed strategies of their peers? Roll the dice to make a two-digit number, and write sculptor games gambling card games in on one of the stairs.
Each number you write in must be bigger than all the numbers below it, and smaller than all the numbers above it. Get tons of free content, like our Games to Play at Home packet, puzzles, lessons, and more! Beating Free Lessons Fill the Stairs. See more Author:. Stairs, September 21,last modified October 2, Download PDF.
About This Game. Where should each number go? Why we love Fill the Stairs. The Launch. Prompts and Questions. Where are you going to put that number? Why there? What number are you hoping for on the next roll? How do you know that number is bigger than that one?
The Wrap. Tips for stairs classroom. If the dice roll play the table, they should re-roll. Fill the Buy can easily be played collaboratively rather than competitively. Let students decide after each roll fun digit gives the ten and which give the one. Fill the Stairs.
The game is over if someone fills in all the steps in their staircase.